UAF - United Armed Forces Morals
Squad Wars
Season
A season is composed of all regular season and playoff games.

Match Date
The particular date that two teams play their games against eachother. Match dates serve no other purpose besides scheduling.

Games
The rounds that are played on a particular match date. Individual and team points are accumulated here.

The regular season has each team play six match dates. They will play four dates within their division, and two inter-division matches against teams from the opposite division. During inter-division play, each team will play once on their divisionís server, and once on the other divisionís server.

The playoffs will consist of three stages in a best-of-seven format. Round one will be made up of the division semifinals. In this round, the 2nd and 3rd seeded teams in each division will play for a spot in the next round. The second round, or the division finals will have the winner of the division semifinals play against the top seeded team in their division for a spot in the squad war finals. The third and final round will have the two division champions face each other for the championship. The squad war finals will be played on the server of the higher seeded team.

For individual scoring, their kills, deaths, games played and points will be recorded during the regular season. Stats are not recorded during the playoffs. Teams gain two points per win, and 1 point for a tie. If teams are tied in points at the end of the season, a hierarchy will be followed to determine who gets the higher seed. It goes Wins -> Ticket DIFF -> Tickets For -> Tickets Against.
In order to participate in Squad Wars, you must be on the active duty roster (not retired, in the academy, or AWOL).

If there are uneven teams, a unsquadded member may join in as a sub. If one (or more) of the teams are below the minimum player count of two, then a member from another team can sub. In both situations, both teams must consent to the sub joining the game.

The mamximum match size will be five against five. The minimum match size will be two against two.
Games will be made up of 5 rounds.

Each squad must have at least 2 players active and ready to go as soon as the game is scheduled to begin.

During the regular season, each round will have a 9 minute timer and 150 tickets. Three rounds will be played on the home teams map, and two rounds will be played on the away teams map. It will be a 2-3 format.

During the playoffs, there will be no time limit and there will be 90 tickets per side. The home / away format will be 2-2-1-1-1.
No substitutions will be allowed during a match, unless a member is having technical difficulties and is unable to play. A player who leaves due to technical difficulties is unable to participate in any future matches on the particular match date. The substitution must be approved by the match official.

Teams will be allowed to substitue members at the end of any round, or during a timeout. Substitues can start loading in 20 seconds before a round ends.
Each team has one five minute timeout. The can call their timeout at the end of any round.

General in-game chat is banned. Do not chat to the other team in any circumstance. The only people allowed to chat in the general chat are the squad captains and the match official.

All participants must be in their squad's teamspeak channel and must stay in that channel throughout the game.
Each squad must have an emblem that their players use during squad wars. All players on the same squad must wear the same emblem. To be a valid emblem, a maximum of 18 layers can be used for the design, leaving two layers remaining for player numbers. The squads color must be a significant theme in the emblem. For example, Foxtrot's color is orange, so it should have a fair amount of orange in it. Numbers need to have consistency.

Each player must have their own number, and it has to be unique within the squad. Valid numbers are one to nintey-nine. Single digit numbers must remain so. Examples of invalid numbers are 02, 124, 0, etc..

A player with an invalid emblem and/or an invalid number will not be allowed to participate in any match held.
In order to participate in Squad Wars, you must be on the active duty roster (not retired, in the academy, or AWOL).

If there are uneven teams, a unsquadded member may join in as a sub. If one (or more) of the teams are below the minimum player count of two, then a member from another team can sub. In both situations, both teams must consent to the sub joining the game.

The mamximum match size will be five against five. The minimum match size will be two against two.
The following Perks/Unlock/Weapon are banned and can not be used:
  • M320 except smoke.
  • Claymores, C4, V40 mini-grenade, and the RGO impact grenade.
  • Battle pickups.
  • M26 and Airburst.
  • Spawnbeacon, TUGS, and motionballs/sensors.
  • ALL shotguns.
  • All DLC weapons and gadgets.
  • All SMAWs / RPG's


You may only use the following assault rifles:
  • ACE 23
  • M416
  • AEK-971
  • M16A4
  • AK-12


You may only use the following carbines:
  • ACW-R
  • ACE 21QCB
  • AK 5C
  • M4
  • AKU-12


LMG's, PDW's, DMR's, Sniper Rifles and Handguns are not restricted.
Chatting to the other team.

Using a banned weapon.

Using the roofs on Siege, Lancang, Zavod and Flood Zone

Using a vehicle.

Capping flags or killing the other team during the 5 minute reset period.

Joining the other squad's teamspeak channel.

If you are kicked, you may not rejoin for the rest of the game, your stats will be forfeit and your squad will play with a player down.



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